So lately I’ve been reading Harbinger of Doom, a bundle of three fantasy novels by Glenn Thater:
These days, I do nearly all my reading on an e-reader, currently an InkBook Obsidian, but I do on occasion return to the dead tree books of yore. Typically this will be because someone gave or loaned me said dead tree edition. Such was the case with Dune, which, being a door-stopper of a book, I eventually bought in e-form so I wouldn’t have to fight with it when reading at lunch; and such is the case with the Nero Wolfe books, which my father sent to me in a box a while back. I’ve read them all before, but now I’m reading them again, because who doesn’t like to spend some time visiting old friends? The one I’m currently into is Plot it Yourself, in which Wolfe goes up against a con artist with a fondness for pretending that popular novels are plagiarisms of his or her own work, and also for knives.
A while back I posted an Angelus scenario for the “Buffy the Vampire Slayer” board game from Hasbro, which eventually drew a comment from a fellow Buffy show and board game fan who praised the scenario for being so in tune with the spirit of the show. I replied to this reader that I had a number of other “Buffy” scenarios that I had created, and said that I would post them over the course of the last few months. So far I’ve posted my scenarios for the episodes “Halloween” and “Hush“, but I’m still not done! Here is my scenario for the episode in which Buffy went up against the most notorious vampire of all. And no, it’s not this one:
It’s this one:
Well, maybe not it’s not quite that version of … ooh, pivots!
A 5th Season Scenario for the Buffy the Vampire Slayer Board Game from Hasbro
Dracula, the greatest vampire of all, is in town to face the Slayer and make her his own.
Dracula has 4 fight dice and 4 magic dice. He has 12 life points. Dracula starts on the Vamp X space in the Factory.
Dracula starts with the Three Sisters as minions. Use Spike, Darla, and Drusilla pawns to represent the Sisters. They have 2 fight dice and 1 magic die, as normal vampires do. Start one on Drusilla’s start space, one on Spike’s, and one on Darla’s. The Sisters have eight life points apiece. Dracula is able to summon other minions normally.
Dracula has no Story Artifact. Use four regular artifacts instead.
Destroy or sire Buffy.
Substitute Riley for Oz. Riley has 2 fight dice and one magic die. He has 8 life points, and becomes wounded when reduced to 5 life points. When moving, Riley rolls an extra movement die. When attacking, Riley can choose to spend one life point to roll one additional attack die. Riley can carry the same number and types of cards as Buffy. Riley starts in the Lowell House elevator, with a weapon card.
Whenever Riley is wounded, he may return to the Adam Start square in the Initiative for treatment. For every turn that Riley remains on this square without moving or fighting, he regains one life point, up to his maximum. (Riley can use Help or Research cards while recuperating.)
The Riley help card cannot be used in this scenario; if drawn, discard it.
If Dracula is reduced to X life points by normal damage, he is not considered killed and will re-form with 5 life points on his next turn. The Evil player decides where Dracula will re-form; roll his movement dice to determine the maximum distance from the square he was killed that Dracula can be placed on. In the turn he re-forms, Dracula cannot move or attack, but his minions can. If it is daylight, Dracula cannot re-form outside. If his movement dice roll does not allow him to reach cover, he is destroyed. To destroy Dracula, he must be dusted with a wooden weapon or trapped outdoors at sunrise.
Every time Dracula or one of his minions rolls a Moon Phase, he regains one life point, up to his maximum.
In addition to normal vampire-siring abilities, Dracula has the ability to hypnotize humans so that they are under his control. This control lasts until the player rolls a Moon Phase on his movement dice. To hypnotize a human, Dracula must attack and roll fangs according to the rules for siring a vampire. He can do this without a Sire a Vampire card. A human under his control will retain, but cannot use, Help and Research cards. He or she may continue to use Weapon or Artifact cards. A human under Dracula’s control should be treated as a sired vampire, except that he or she is still human. Restore Soul cards can be used to break Dracula’s control. A hypnotized human can be sired with one fang regardless of his or her Wounded status. Dracula cannot hypnotize a human carrying garlic or the cross weapon.
If all three Sisters surround a male human on three sides, and at least one of them rolls a fang on her attack dice, they may also hypnotize as per the rules for Dracula. All three Sisters do not need to attack for hypnosis to occur.
If an evil character attacks a hypnotized character (e.g., a Siring attempt fails), the hypnosis is broken and the character reverts to its original player’s control on his or her next turn.
You can download a PDF of this scenario from here.
Being a one-off villain (at least during the show), Dracula didn’t have any major agenda or big plan to destroy the world; he was just in town to see what sort of mischief he could get up to against the Slayer, but I had fun coming up with the game mechanics for a vampire who did things that other vampires couldn’t. And of course, he appeared in the first episode of the absolutely epic fifth season, and fans of the show know that the biggest Big Bad of all is coming up soon. And did I write a scenario for her?
Of course I did.
So a while back I had posted an “Angelus” scenario for the “Buffy the Vampire Slayer” board game. A fellow “Buffy” board game player commented that the scenario captured the spirit of the game better than any other “Angelus” scenario she had read (apparently there are a lot of “Angelus” scenarios out there), so I said that I would post the few other scenarios I had created, back over a decade ago, when I apparently had time to do things like that. Previously I posted a “Halloween” scenario, based on an episode that was mostly notable because it introduced recurring villain Ethan Rayne and also had this guy Oz start to notice this girl named Willow, who seemed to always be involved in shenanigans. Here’s another one, for the episode “Hush“, which is widely considered one of the best episode of “Buffy”, or, indeed, of, well, any show, ever. Because if you’re going to tackle converting an episode into a game scenario, you might as well aim high. No, higher than that. No, keep going …